BioChips are microcomputer chips commonly found in utility droids and neural implant devices. Each
BioChip provides instructional information for a specific task. Becuase their is only one display panel, only one BioChip can be used at a time.
The Journeyman Project BioChips[]
In the game, the Pegasus and Mapping BioChips become available to an agent on duty when a temporal rip is detected. The rest of the Biochips are only available after each time rip is resolved.
Bio-Chip | Function | Found in |
---|---|---|
Interface | Store present or load a previously saved game. Also shows overall status (score). | Customized from game start. |
Pegasus | Link the traveler to the time machine Pegasus whenever he is inside a time zone. Automatic recall for emergencies or completed tasks. | Ready room. |
Mapping | Record a location that the Agent has stepped on. The location appears on the display screen seen from above. | Ready room. |
Trace | Scans residues left by a time traveler. | Ares' central processor chamber. Near Mars. |
Shield | Prevents plasma rays from draining too much energy from an Agent. | Mercury's central processor chamber. World Science Center, Sydney. |
Retinal | Simulates the Agent's retina, when analyzed by an eye scanner. | Mercury's central processor chamber. World Science Center, Sydney. |
Optical Memory | Stores and plays previously recorded video files. | All Prototypes' central processor chambers. |
Video | Intended to playback videos stored in Optical Memory. However, this Biochip was never implemented. | - |
The Journeyman Project: Pegasus Prime BioChips[]
In the game, the Pegasus and Mapping BioChips become available to an agent on duty when a temporal rip is detected. The rest of the Biochips are only available after each time rip is resolved.
Bio-Chip | Function | Found in |
---|---|---|
Artificial Intelligence | Mission briefing, Environ Scan, and Hints. Automatically scans residues left by a time traveler, other malfunctions and dangers. Opens up communications with TSA Central Command | Customized from game start. |
Arthur (Arthur-'Infected' Biochip) | Free with an order of Cornbread. Opens up a temporal anomaly from the replicator, sending Arthur from the future. A blatant temporal anachronism. | Replicator ("e" key) |
Pegasus | Link the traveler to the time machine Pegasus whenever he is inside a time zone. Automatic recall for emergencies or completed tasks. | Ready room. |
Mapping | Record a location that the Agent has stepped on in a vacuum environment. The location appears on the display screen seen from above. It does not work in pressurized environments. | Ready room. |
Shield | Prevents plasma rays from draining too much energy from an Agent. | Mercury's central processor chamber. World Science Center, Sydney. |
Retinal | Simulates the Agent's retina, when analyzed by an eye scanner. | Mercury's central processor chamber. World Science Center, Sydney. |
Optical Memory | Stores and plays previously recorded video files. | All Prototypes' central processor chambers. |
The Journeyman Project 2: Buried in Time BioChips[]
The following BioChips are available in the game. The Translate BioChip must be purchased using a code in the Samco Commerical in Gage's Apartment.
Bio-Chip | Function |
---|---|
Bio-Chip (blank) | Blank, no function, later copied over by Arthur |
(AI) Arthur | Assists you on your mission and provides hints if necessary. He will comment on your sourroundings. |
Cloak | When activated, it renders an agent invisible. However you are unable to move. |
Evidence | Catalogs the evidence you find in each of the time periods. |
Files | Contains information on the TSA and its personnal allowing an agent to view this info without jumping back to the present. |
Interface | Controls all file and computer functions. |
Jump | Contains the time jumpsuit's time travel controls. Used to travel to mission locations or return to the present. Before beginning a mission, an agent must review the briefing. |
Translate | Capable of translating written and spoken forms of every known language. |
The Journeyman Project 3: Legacy Of Time BioChips[]
There is only one BioChip in this game; at first it is the Translation which is copied over becoming the Arthur BioChip (after Arthur downloads himself into the Translation Biochip ).
Bio-Chip | Function | Found in |
---|---|---|
Translation | Not used in its standard state. Arthur copies himself over it. | Customized from game start. |
Arthur | Combination hints, information, environmental scan, translation, and sidekick. | Atlantis ruins. |